Literature study
The course participants are also expected study literature individually. The literature includes the following publications:
- Keinonen & Takala (eds.) (2006) Product Concept Design. Springer
- chapter 1 Introduction to concept design
- chapter 3 Processes of product concepting
- Mattelmäki (2006) Design Probes. Doctoral dissertation. TaiK. (PDF 3,9 MB)
- chapter 2 Changes in the field of design
- chapter 3 Probes seeking human life
- chapter 4 Step by step of applying probes
- Ylirisku & Buur (2007) Designing with Video: Focusing the User-centred Design Process. Springer.
- chapter 2 Studying what people do
Learning diary: individual assignment
Learning diary is a personal weekly report/reflection about UID09 project
The purpose is to reflect own learning process, to be aware what you have learned, and what you need to learn; to help instructors to develop the course; To be the personal part of course evaluation; To keep your eyes open – to raise the awareness of subjective experiences related to the course
The learning diary should include:
- What has been done and what is ongoing
- Reflections on literature & web sources etc about the topic including expectations, questions, insights; problems;
- Practical solutions
- Text, mind maps, drawings, sketches, quotations
About one page / week, delivered weekly, and finalized by the end of the course
MS Word / RTF file in English or in Finnish, send in electronic format to Tuuli and Kirsikka
Article writing: individual assignment
During the course students will author a 2-3 page article that covers and reflects the given literature and considers the topic. The assingmet is conducted individually or in pairs.
Scientific readings for the article (in addition to the above book chapters)
1) Methods, methodology
- Buchenau, M. & Fulton Suri, J.F (2000) Experience Prototyping, In Proceedings of DIS 2000, ACM Press, New York, 424-433
- Sanders, E.B.-N. & Dandavate, U. (1999) Design for Experiencing: New tools. In Proceedings of the first international conference on design and emotion, TU Delft, Delft. The Netherlands, 87-92.
- Vaajakallio, K. & Mattelmäki, T. (2007) Collaborative design exploration: envisioning future practices with make tools. In proceeding of DPPI 07.
- Jacucci G. & al. (2000) On the move with the Magic Thing. Role playing in concept design of mobile services and devices. In Proceedings of DIS 2000, ACM Press, New York
- Sleeswijk Visser F. et al (2005) Contextmapping: experiences from practice. Codesign journal Vol No2 Taylor and Francis, London 119-149. [PDF, 4,3 MB]
- Brandt, Eva (2006) Designing exploratory design games: a framework for participation in Participatory Design? Proceedings of Participatory design 2006). pp57 – 66
- Vaajakallio et al (2008) Extreme design literature review on Service design methods
2) Aesthetics of Interaction, Design for emotion & rich interaction
- Wensveen, S. Overbeeke, K. & Djajadiningrat, T. (2002) Push Me, Shove Me and I Show You How You Feel: Recognising Mood from Emotionally Rich Interaction, In Proceedings of DIS 2002, ACM Press
- Hallnäs, L. and Redström, J. (2001). Slow Technology; Designing for Reflection. In: Personal and Ubiquitous Computing, Vol. 5, No. 3, 2001, pp. 201-212. Springer available at http://www.johan.redstrom.se/thesis/pdf/slowtech.pdf
- Petersen, M.G., Iversen, O.S., Krogh, P.G. & Ludvigsen, M. (2004) Aesthetic Interaction: A Pragmatist’s Aesthetics of Interactive Systems, In Proceedings of DIS 2004, ACM Press.
3) Relevant to the topic, “Piazza”
- Battarbee, K., Baerten, N., Hinfelaar, M., Irvine,P., Loeber, S. Munro, A. and Pederson, T. (2002). Pools and Satellites: Intimacy in the City, In Proceedings of DIS 2002, ACM Press
- Galloway, A., Sundholm, H., Ludvigsen, M. & Munro, A. (2003). From Bovine Horde to Urban Players: Multidisciplinary Interaction Design for Alternative City Tourisms, Workshop position paper for MUM 2003.
The paper template (MS Word, 0,4 MB).
Further writing instructions will be given later.
Final presentation and a PIAZZA document
Communicates
- the concept
- process (methods, focus, questions, target group)
- main findings and insights (overview, personas..)
- scenarios
