Games, Life and Utopia conference 2011
Behavior Change Perspectives and Communication Guidelines on Six Child Survival Interventions
Design with Intent_Dan Locktan toolkit
Social media: 4 reasons why donors need to take the leap Stanford Social Innovation Review
18.10. frustration is a necessity.
19.10. Where is my cuteness?
with 曹芬
type a name and see what kind of the person she/he is
User involvement approach (2003): 1.user-center design, 2.participatory design, 3.ethnography, 4.contextual design
UX
The aim is that using the product feels good:
-stimulation (Hassenzahl 2004),
-identification (Hassenzahl), communicate user’s personal values
-rewarding (Van der Heijden),
-surprise (Derbaix and Vanhamme 2003)
sentence completion method for evaluating UX.
check______Exploring playfulness in user experience of personal mobile products
keywords: brainstorming, innovative idea, role play, action research, design approach
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